namespace Table.DataModel
{
    public class TableLimitChallengeLevel
    {
        /// <summary>
        ///id
        /// </summary>
        public int id;
        /// <summary>
        ///关卡
        /// </summary>
        public int level;
        /// <summary>
        ///bossId
        /// </summary>
        public int bossId;
        /// <summary>
        ///需要英雄等级
        /// </summary>
        public int needHeroLevel;
        /// <summary>
        ///条件1
        /// </summary>
        public string condition1;
        /// <summary>
        ///条件1奖励
        /// </summary>
        public string conditionReward1;
        /// <summary>
        ///条件1描述
        /// </summary>
        public string conditionText1;
        /// <summary>
        ///条件2
        /// </summary>
        public string condition2;
        /// <summary>
        ///条件2奖励
        /// </summary>
        public string conditionReward2;
        /// <summary>
        ///条件2描述
        /// </summary>
        public string conditionText2;
        /// <summary>
        ///条件3
        /// </summary>
        public string condition3;
        /// <summary>
        ///条件3奖励
        /// </summary>
        public string conditionReward3;
        /// <summary>
        ///条件3描述
        /// </summary>
        public string conditionText3;
        /// <summary>
        ///背景图片
        /// </summary>
        public string bossPicture;
        /// <summary>
        ///每次通关奖励
        /// </summary>
        public string normalReward;
        /// <summary>
        ///扫荡需求道具
        /// </summary>
        public string sweepItem;
        /// <summary>
        ///Boss关卡
        /// </summary>
        public int isBooss;
    }
}
